Explore projects
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Marvin Weiler / Amd Scrapper
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Dominik Riemer / kurzlink
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A pixelated factory building game. Originally planned for the bevy jam 2022.
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First Raytracing renderer of mine, programmed in Rust during the Computergrafik-AG
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Implemented by following https://raytracing.github.io/books/RayTracingInOneWeekend.html
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