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models.py

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    skiplist.js 10.83 KiB
    'use strict';
    
    /**
     * This code is mostly from the old Etherpad. Please help us to comment this code.
     * This helps other people to understand this code better and helps them to improve it.
     * TL;DR COMMENTS ON THIS FILE ARE HIGHLY APPRECIATED
     */
    
    /**
     * Copyright 2009 Google Inc.
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *      http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS-IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    const _entryWidth = (e) => (e && e.width) || 0;
    
    class Node {
      constructor(entry, levels = 0, downSkips = 1, downSkipWidths = 0) {
        this.key = entry != null ? entry.key : null;
        this.entry = entry;
        this.levels = levels;
        this.upPtrs = Array(levels).fill(null);
        this.downPtrs = Array(levels).fill(null);
        this.downSkips = Array(levels).fill(downSkips);
        this.downSkipWidths = Array(levels).fill(downSkipWidths);
      }
    
      propagateWidthChange() {
        const oldWidth = this.downSkipWidths[0];
        const newWidth = _entryWidth(this.entry);
        const widthChange = newWidth - oldWidth;
        let n = this;
        let lvl = 0;
        while (lvl < n.levels) {
          n.downSkipWidths[lvl] += widthChange;
          lvl++;
          while (lvl >= n.levels && n.upPtrs[lvl - 1]) {
            n = n.upPtrs[lvl - 1];
          }
        }
        return widthChange;
      }
    }
    
    // A "point" object at index x allows modifications immediately after the first x elements of the
    // skiplist, such as multiple inserts or deletes. After an insert or delete using point P, the point
    // is still valid and points to the same index in the skiplist. Other operations with other points
    // invalidate this point.
    class Point {
      constructor(skipList, loc) {
        this._skipList = skipList;
        this.loc = loc;
        const numLevels = this._skipList._start.levels;
        let lvl = numLevels - 1;
        let i = -1;
        let ws = 0;
        const nodes = new Array(numLevels);
        const idxs = new Array(numLevels);
        const widthSkips = new Array(numLevels);
        nodes[lvl] = this._skipList._start;
        idxs[lvl] = -1;
        widthSkips[lvl] = 0;
        while (lvl >= 0) {
          let n = nodes[lvl];
          while (n.downPtrs[lvl] && (i + n.downSkips[lvl] < this.loc)) {
            i += n.downSkips[lvl];
            ws += n.downSkipWidths[lvl];
            n = n.downPtrs[lvl];
          }
          nodes[lvl] = n;
          idxs[lvl] = i;
          widthSkips[lvl] = ws;
          lvl--;
          if (lvl >= 0) {
            nodes[lvl] = n;
          }
        }
        this.idxs = idxs;
        this.nodes = nodes;
        this.widthSkips = widthSkips;
      }
    
      toString() {
        return `Point(${this.loc})`;
      }
    
      insert(entry) {
        if (entry.key == null) throw new Error('entry.key must not be null');
        if (this._skipList.containsKey(entry.key)) {
          throw new Error(`an entry with key ${entry.key} already exists`);
        }
    
        const newNode = new Node(entry);
        const pNodes = this.nodes;
        const pIdxs = this.idxs;
        const pLoc = this.loc;
        const widthLoc = this.widthSkips[0] + this.nodes[0].downSkipWidths[0];
        const newWidth = _entryWidth(entry);
    
        // The new node will have at least level 1
        // With a proability of 0.01^(n-1) the nodes level will be >= n
        while (newNode.levels === 0 || Math.random() < 0.01) {
          const lvl = newNode.levels;
          newNode.levels++;
          if (lvl === pNodes.length) {
            // assume we have just passed the end of this.nodes, and reached one level greater
            // than the skiplist currently supports
            pNodes[lvl] = this._skipList._start;
            pIdxs[lvl] = -1;
            this._skipList._start.levels++;
            this._skipList._end.levels++;
            this._skipList._start.downPtrs[lvl] = this._skipList._end;
            this._skipList._end.upPtrs[lvl] = this._skipList._start;
            this._skipList._start.downSkips[lvl] = this._skipList._keyToNodeMap.size + 1;
            this._skipList._start.downSkipWidths[lvl] = this._skipList._totalWidth;
            this.widthSkips[lvl] = 0;
          }
          const me = newNode;
          const up = pNodes[lvl];
          const down = up.downPtrs[lvl];
          const skip1 = pLoc - pIdxs[lvl];
          const skip2 = up.downSkips[lvl] + 1 - skip1;
          up.downSkips[lvl] = skip1;
          up.downPtrs[lvl] = me;
          me.downSkips[lvl] = skip2;
          me.upPtrs[lvl] = up;
          me.downPtrs[lvl] = down;
          down.upPtrs[lvl] = me;
          const widthSkip1 = widthLoc - this.widthSkips[lvl];
          const widthSkip2 = up.downSkipWidths[lvl] + newWidth - widthSkip1;
          up.downSkipWidths[lvl] = widthSkip1;
          me.downSkipWidths[lvl] = widthSkip2;
        }
        for (let lvl = newNode.levels; lvl < pNodes.length; lvl++) {
          const up = pNodes[lvl];
          up.downSkips[lvl]++;
          up.downSkipWidths[lvl] += newWidth;
        }
        this._skipList._keyToNodeMap.set(newNode.key, newNode);
        this._skipList._totalWidth += newWidth;
      }
    
      delete() {
        const elem = this.nodes[0].downPtrs[0];
        const elemWidth = _entryWidth(elem.entry);
        for (let i = 0; i < this.nodes.length; i++) {
          if (i < elem.levels) {
            const up = elem.upPtrs[i];
            const down = elem.downPtrs[i];
            const totalSkip = up.downSkips[i] + elem.downSkips[i] - 1;
            up.downPtrs[i] = down;
            down.upPtrs[i] = up;
            up.downSkips[i] = totalSkip;
            const totalWidthSkip = up.downSkipWidths[i] + elem.downSkipWidths[i] - elemWidth;
            up.downSkipWidths[i] = totalWidthSkip;
          } else {
            const up = this.nodes[i];
            up.downSkips[i]--;
            up.downSkipWidths[i] -= elemWidth;
          }
        }
        this._skipList._keyToNodeMap.delete(elem.key);
        this._skipList._totalWidth -= elemWidth;
      }
    
      getNode() {
        return this.nodes[0].downPtrs[0];
      }
    }
    
    /**
     * The skip-list contains "entries", JavaScript objects that each must have a unique "key"
     * property that is a string.
     */
    class SkipList {
      constructor() {
        // if there are N elements in the skiplist, "start" is element -1 and "end" is element N
        this._start = new Node(null, 1);
        this._end = new Node(null, 1, null, null);
        this._totalWidth = 0;
        this._keyToNodeMap = new Map();
        this._start.downPtrs[0] = this._end;
        this._end.upPtrs[0] = this._start;
      }
    
      _getNodeAtOffset(targetOffset) {
        let i = 0;
        let n = this._start;
        let lvl = this._start.levels - 1;
        while (lvl >= 0 && n.downPtrs[lvl]) {
          while (n.downPtrs[lvl] && (i + n.downSkipWidths[lvl] <= targetOffset)) {
            i += n.downSkipWidths[lvl];
            n = n.downPtrs[lvl];
          }
          lvl--;
        }
        if (n === this._start) return (this._start.downPtrs[0] || null);
        if (n === this._end) {
          return targetOffset === this._totalWidth ? (this._end.upPtrs[0] || null) : null;
        }
        return n;
      }
    
      _getNodeIndex(node, byWidth) {
        let dist = (byWidth ? 0 : -1);
        let n = node;
        while (n !== this._start) {
          const lvl = n.levels - 1;
          n = n.upPtrs[lvl];
          if (byWidth) dist += n.downSkipWidths[lvl];
          else dist += n.downSkips[lvl];
        }
        return dist;
      }
    
      // Returns index of first entry such that entryFunc(entry) is truthy,
      // or length() if no such entry.  Assumes all falsy entries come before
      // all truthy entries.
      search(entryFunc) {
        let low = this._start;
        let lvl = this._start.levels - 1;
        let lowIndex = -1;
    
        const f = (node) => {
          if (node === this._start) return false;
          else if (node === this._end) return true;
          else return entryFunc(node.entry);
        };
    
        while (lvl >= 0) {
          let nextLow = low.downPtrs[lvl];
          while (!f(nextLow)) {
            lowIndex += low.downSkips[lvl];
            low = nextLow;
            nextLow = low.downPtrs[lvl];
          }
          lvl--;
        }
        return lowIndex + 1;
      }
    
      length() { return this._keyToNodeMap.size; }
    
      atIndex(i) {
        if (i < 0) console.warn(`atIndex(${i})`);
        if (i >= this._keyToNodeMap.size) console.warn(`atIndex(${i}>=${this._keyToNodeMap.size})`);
        return (new Point(this, i)).getNode().entry;
      }
    
      // differs from Array.splice() in that new elements are in an array, not varargs
      splice(start, deleteCount, newEntryArray) {
        if (start < 0) console.warn(`splice(${start}, ...)`);
        if (start + deleteCount > this._keyToNodeMap.size) {
          console.warn(`splice(${start}, ${deleteCount}, ...), N=${this._keyToNodeMap.size}`);
          console.warn('%s %s %s', typeof start, typeof deleteCount, typeof this._keyToNodeMap.size);
          console.trace();
        }
    
        if (!newEntryArray) newEntryArray = [];
        const pt = new Point(this, start);
        for (let i = 0; i < deleteCount; i++) pt.delete();
        for (let i = (newEntryArray.length - 1); i >= 0; i--) {
          const entry = newEntryArray[i];
          pt.insert(entry);
        }
      }
    
      next(entry) { return this._keyToNodeMap.get(entry.key).downPtrs[0].entry || null; }
      prev(entry) { return this._keyToNodeMap.get(entry.key).upPtrs[0].entry || null; }
      push(entry) { this.splice(this._keyToNodeMap.size, 0, [entry]); }
    
      slice(start, end) {
        // act like Array.slice()
        if (start === undefined) start = 0;
        else if (start < 0) start += this._keyToNodeMap.size;
        if (end === undefined) end = this._keyToNodeMap.size;
        else if (end < 0) end += this._keyToNodeMap.size;
    
        if (start < 0) start = 0;
        if (start > this._keyToNodeMap.size) start = this._keyToNodeMap.size;
        if (end < 0) end = 0;
        if (end > this._keyToNodeMap.size) end = this._keyToNodeMap.size;
    
        if (end <= start) return [];
        let n = this.atIndex(start);
        const array = [n];
        for (let i = 1; i < (end - start); i++) {
          n = this.next(n);
          array.push(n);
        }
        return array;
      }
    
      atKey(key) { return this._keyToNodeMap.get(key).entry; }
      indexOfKey(key) { return this._getNodeIndex(this._keyToNodeMap.get(key)); }
      indexOfEntry(entry) { return this.indexOfKey(entry.key); }
      containsKey(key) { return this._keyToNodeMap.has(key); }
      // gets the last entry starting at or before the offset
      atOffset(offset) { return this._getNodeAtOffset(offset).entry; }
      keyAtOffset(offset) { return this.atOffset(offset).key; }
      offsetOfKey(key) { return this._getNodeIndex(this._keyToNodeMap.get(key), true); }
      offsetOfEntry(entry) { return this.offsetOfKey(entry.key); }
      setEntryWidth(entry, width) {
        entry.width = width;
        this._totalWidth += this._keyToNodeMap.get(entry.key).propagateWidthChange();
      }
      totalWidth() { return this._totalWidth; }
      offsetOfIndex(i) {
        if (i < 0) return 0;
        if (i >= this._keyToNodeMap.size) return this._totalWidth;
        return this.offsetOfEntry(this.atIndex(i));
      }
      indexOfOffset(offset) {
        if (offset <= 0) return 0;
        if (offset >= this._totalWidth) return this._keyToNodeMap.size;
        return this.indexOfEntry(this.atOffset(offset));
      }
    }
    
    module.exports = SkipList;