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Minetest
mapserver_mod
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master
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5
follow_tracks
logo-nodes
markers
master
default
remember-per-player
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2
3.0.0
2.1.0
7 results
Begin with the selected commit
Created with Raphaël 2.2.0
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abort if step limit reached, fix nxt marker height
markers
markers
make border markers cleverly move out of the way, fix color when nxt is only node with greater index
cleanup data immediately when player leaves
fix crash
load area before searching for nodes to ensure we find all
remove markers after 90 sec
waypoints z_index, fix removing node, adjust colors
show markers for the border surfaces
cleanup markers after 90 sec and on player leave
draft helping markers
fix typo, fix feedback on delete, show "no neighbors found"
follow_tracks
follow_tracks
only consider 45deg turns instead of 90deg
attempt to fix crash
remove debug stuff, proper comment and error reporting
properly overblown block search area, plus debug stuff
only accept conns that turn 90deg at most
don't include rail_pos_a in path, but end with rail_pos_b
fix player name handling
allow attaching to rails and follow them to fin the exact line
refactor for after_place_node instead of on_construct, [NOT TESTED]
master remember…
master remember-per-player
fix luacheck error: pos variable overshadowing
remember last train marker settings per player, also remember color
use "minetest.get_modpath" to detect the qos mod
fix warning
Update players.lua
fixed Undeclared global variable QoS
Optional QoS support (#13)
add more tcb checks
update tcb aspect data extraction for advtrains
add no-op if no sound could be found
fix whitespace issue
fix mismatched teleport/waypoint selection
Add files via upload
load target area of teleport destination / teleport _above_ bones
don't add empty shops to /search result
move search.lua to bridge folder
poi formspec fixes
overhaul ingame /search
add poi search to chat command
add contributors
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