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  • follow_tracks
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  • remember-per-player
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Created with Raphaël 2.2.024Jan20191714May16Mar10911Jan1Dec30Nov67Oct23Jul26Apr211319Feb181030Jan2726251928Nov20Sep130Aug29261927Jul252320Jun14915May84abort if step limit reached, fix nxt marker heightmarkersmarkersmake border markers cleverly move out of the way, fix color when nxt is only node with greater indexcleanup data immediately when player leavesfix crashload area before searching for nodes to ensure we find allremove markers after 90 secwaypoints z_index, fix removing node, adjust colorsshow markers for the border surfacescleanup markers after 90 sec and on player leavedraft helping markersfix typo, fix feedback on delete, show "no neighbors found"follow_tracksfollow_tracksonly consider 45deg turns instead of 90degattempt to fix crashremove debug stuff, proper comment and error reportingproperly overblown block search area, plus debug stuffonly accept conns that turn 90deg at mostdon't include rail_pos_a in path, but end with rail_pos_bfix player name handlingallow attaching to rails and follow them to fin the exact linerefactor for after_place_node instead of on_construct, [NOT TESTED]master remember…master remember-per-playerfix luacheck error: pos variable overshadowingremember last train marker settings per player, also remember coloruse "minetest.get_modpath" to detect the qos modfix warningUpdate players.luafixed Undeclared global variable QoSOptional QoS support (#13)add more tcb checksupdate tcb aspect data extraction for advtrainsadd no-op if no sound could be foundfix whitespace issuefix mismatched teleport/waypoint selectionAdd files via uploadload target area of teleport destination / teleport _above_ bonesdon't add empty shops to /search resultmove search.lua to bridge folderpoi formspec fixesoverhaul ingame /searchadd poi search to chat commandadd contributors
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